GETTING STARTED WITH C++ AUDIO PROGRAMMING FOR GAME DEVELOPMENT

Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.

Chapter 1: Audio Concepts
Chapter 2: Audio Playback
Chapter 3: Audio Control
Chapter 4: 3D Audio
Chapter 5: Intelligent Audio
Chapter 6: Low-level Audio



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  • By
    David Gouveia
  • Pages
    116
  • Year
    2013
  • Publisher
    Packt Publishing
  • Language
    English
  • ISBN
    978-1849699099
  • File Size
    2.61 MB
  • File Format
    PDF , EPUB
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